Sunday, April 29, 2012

Assignment 2 - Establishing a link between Material Based Modelling and Cradle to Cradle design

For Assignment 2 I am interested in establishing a link between Material Based Modelling which considers material properties to generate form and Cradle to Cradle design which proposes effective design which has an awareness for the ecological systems that it coexists with. The point of intersection between these two concepts can be considered as important to both: material based modelling proposes to create design forms that are determined by material capability and cradle to cradle design can influence this design form by introducing external environmental considerations (i.e. solar access, ventilation as well as weather factors and heat retention) to allow for a designed building which, "like trees, produce more energy than they consume". Cradle to cradle design can also importantly influence material based modelling by making "design for reuse" an important consideration and factor for the design (i.e. a number of de-constructable predefined structural elements that are designed to effectively fit together to create a greater form- like the tiles on the Sydney Opera House).

The result would be buildings in which the supporting structure (i.e. reinforced concrete columns) are not separated from the façade strategy and the connection with the outside world. Within this structural façade considerations of solar access and effective ventilation as well as design for reuse/deconstruction are pushed to generate an architecture which uses material capabilities to not only create structural form but also one which is concious of external environmental considerations.

Sources

1. Neri Oxman, “Material-based Design Computation an Inquiry into Digital Simulation of Physical Material Properties as Design Generators”, International Journal of Architectural Computing, 5, no 4 (2008): 27.
2. Neri Oxman, “Get Real Towards Performance-Driven Computational Geometry”, International Journal of Architectural Computing, 5, no 4 (2008): 663.
3. Neri Oxman, “On Design Form”, Pop tech, https://vimeo.com/7806194 (accessed on 10/04/2012)
4. Neri Oxman, “Structuring Materiality: Design Fabrication of Heterogeneous Materials”, Architectural Design, 80, no 4 (2010): 78-85.
5. Ludwig Glaeser, The Work of Frei Otto (New York: The Museum of Modern Art, 1972).
6. Daniel Piker, “Architecture, based on physical laws”, Strelka Institute Lecture, https://vimeo.com/29201171 (accessed on 10/04/2012)
7. Rivka Oxman, “New Structuralism: Design, Engineering and Architectural Technologies”, Architectural Design, 80, no 4 (2010): 14-23.
8. Helmut Pottman, “Architectural Geometry as Design Knowledge”, Architectural Design, 80, no 4 (2010): 72-77.
9. John Chilton, “Heinz Isler's Infinite Spectrum: Form-Finding in Design”, Architectural Design, 80, no 4 (2010): 64–71.
10. Michael Braungart, Cradle to Cradle: Re-making the way we make things (London, Vintage Books, 2008).

Thursday, March 29, 2012

Final Poster




For this first project I became very interested in Crystallography, the study of crystal forms. The nature by which crystals form gives them a very specific aesthetic I was interested in replicating using generative/variable methods within Grasshopper. Although true crystallography concerns itself quite heavily with the chemical reasoning behind crystals forming the way they do I was much more interested in replicating the final geometry. There are very many different types of crystals which form under many different conditions which result in many different forms and geometries. Creating a single grasshopper file to reproduce the exact parameters of each of these would be close to impossible. Crystal geometries form in many different ways and it is important to acknowledge that although there are crystal types it is very rare for a crystal formation not to have irregularities that differentiate it from other crystal of the some type. No two crystals are alike. This conclusion with an understanding of the basic crystal aesthetic and focus on external geometry lead me to consider using subtractive means of carving away the desired form from the base geometry. The base geometry was defined with a variable that allowed it to be changed from a triangular prism to a rectangular prism easily. Three randomly selected points of this prism were then used to define the rotational axis of the subtractive geometry which was defined as a basic rectangular prism defined by four points and then extruded. The dimensions of these prisms were also randomly defined. The rotational variables of the subtractive geometry are the main variables of the generated geometry. Randomly generating values for these variables were experimented with but these did not prove to efficiently generate the desired aesthetic (a much more complex system which understands the volume of subtraction was required but a suitable one could not be developed.) Considering this I choose to manually define these variables to develop the desired aesthetic by hand. The points being subtracted are still defined randomly as too are the dimension of the subtractive geometry. The rotation on the z axix, rotation on the x axis, the extrusion amount and the z-value are meant to be adjusted manually. For an example of these variable please click here.

Iterations


























Failed Iterations